RedM Index
Look up a hash. Paste it into Lua.
Natives, joaat hashes, clothing IDs and blip sprites in one documentation workspace. Click to copy, no highlighting required.
7.6k
Natives
81k
Hashes
16k
Clothes
592
Blips
Quick lookup
Search by native name, hash, namespace, clothing ID or blip sprite. Or press Ctrl K anywhere.
Catalog
Browse the reference
Natives, hashes, clothes and blips.
Natives
Signatures, parameters, hashes and InvokeNative examples.
7.6kOpen
Hashes
NPCs, animations, props, weapons, vehicles, IMAPs and the rest of the joaat catalog.
81kOpen
Clothes
Shop-item hashes with APPLY_SHOP_ITEM_TO_PED snippets.
16kOpen
Blips
Map sprites and SetBlipSprite usage for HUDs and maps.
592Open
Workflow
How it works
Find the value, copy it, drop it into a resource. Submit anything we missed.
Search the catalog
Filter by namespace, category or ped type, or jump in with Ctrl K.
Click to copy
Hashes, sprite names and parameter tokens copy in one click. No highlighting.
Paste into Lua
Every detail page includes a usage snippet.
Submit what is missing
Signed-in users can add natives, hashes or clothes. Staff review before publish.
Updates
Recently added
Newest published entries across natives, hashes and clothing.
FAQ
Reference, without the noise.
Built for RedM scripters who need a hash, a native signature, or a clothing ID.
No. The public reference is open without an account. You only need to sign in to submit an entry or manage your contributions.
Click the hash chip, sprite name, or the copy button on any code block. The value goes straight to your clipboard.
A joaat (backtick) literal like `a_c_alligator_01` is the input string the game hashes at runtime. The numeric form (0x…) is the resolved hash. Both refer to the same asset; Lua resources commonly use whichever the native expects.
Natives come from rdr3natives.com / VORPCORE/RDR3natives and CitizenFX's shared set. Hashes, clothes and blips come from femga/rdr3_discoveries. Clothing also links the RDR2Mods clothes wiki for visual reference. Community submissions are reviewed by staff before they go public.
A native, hash or clothing entry that is not already in the catalog. Include the hash, a clear name and any usage notes you have. Staff verify submissions before publication; staff and admin submissions publish immediately.
The catalog is built for lookup and copy. Always verify behavior against your target game build and framework. Natives and hashes can differ across RedM builds.
Found something missing?
Submit a native, hash or clothing entry. Staff review community submissions before they land in the public catalog.
