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  3. TASK_FOLLOW_WAYPOINT_RECORDING

TASK_FOLLOW_WAYPOINT_RECORDING

Orders ped to follow a waypoint recording with control over start/end node indices, optional patrol (back-and-forth) behavior,aiming stance, and total traversal duration NOTES:The recording must be requested and loaded using `REQUEST_WAYPOINT_RECORDING`. The indices (startIndex, endIndex) restrict which part of the route is used. patrol controls whether the ped returns to the start after reaching the end. aimWeapon only affects stance — no firing occurs. duration determines total task time before snapping to the end node https://www.youtube.com/watch?v=RIsXDJSmeGU

TASKBuild 1207

Signature

lua
TaskFollowWaypointRecording(PlayerPedId(), waypointRecording, 0, 0, 0, true, true, 0)
-- returns void

Parameters

NameTypeDescription
Ped—
char*—
int—
int—
int—
BOOL—
BOOL—
int—

Usage

lua
TaskFollowWaypointRecording(PlayerPedId(), waypointRecording, 0, 0, 0, true, true, 0)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Joaat hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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