_INVERSE_KINEMATICS_POINT_AT
Make the ped point at with arms, must be called every frame.
IKBuild 1207
Signature
lua
InverseKinematicsPointAt(PlayerPedId(), parameters)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Ped | — | |
| Any* | — |
Usage
Named call
InverseKinematicsPointAt(PlayerPedId(), parameters)InvokeNative
Citizen.InvokeNative(0x0B9F7A01EC50448D, PlayerPedId(), parameters)lua 1
struct parameters {
bool isRightHand;
Vector3 offset;
Entity entity;
int boneIndex;
int flags; // (1 << 22) makes attach to point at
int unk1; // 1-5
int unk2; // 1-2
}Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
