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  3. _INVERSE_KINEMATICS_POINT_AT

_INVERSE_KINEMATICS_POINT_AT

Make the ped point at with arms, must be called every frame.

IKBuild 1207

Signature

lua
InverseKinematicsPointAt(PlayerPedId(), parameters)
-- returns void

Parameters

NameTypeDescription
Ped—
Any*—

Usage

Named call
InverseKinematicsPointAt(PlayerPedId(), parameters)
InvokeNative
Citizen.InvokeNative(0x0B9F7A01EC50448D, PlayerPedId(), parameters)
lua 1
struct parameters {
  bool isRightHand;
  Vector3 offset;
  Entity entity;
  int boneIndex;
  int flags; // (1 << 22) makes attach to point at
  int unk1; // 1-5
  int unk2; // 1-2
}

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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