_CLEAR_DEADEYE_AURA_INTENSITY
Clears the intensity of aura effects applied to entities for a specific player in Deadeye mode based on a flag parameter. This function is used to reset any intensity modifications set by `_SET_DEADEYE_ENTITY_AURA_INTENSITY_WITH_FLAG - 0x131E294EF60160DF`, restoring affected entities' aura intensity to their default state.
PLAYERBuild 1207
Signature
lua
ClearDeadeyeAuraIntensity(PlayerId(), 0)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Player | — | |
| int | — |
Usage
lua
ClearDeadeyeAuraIntensity(PlayerId(), 0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
