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  3. _SET_INTIMIDATED_FACING_ANGLE

_SET_INTIMIDATED_FACING_ANGLE

Configures how an intimidated/hogtied ped faces the player If useLimits is false (0), the ped always fully faces the player.If useLimits is true (1), the ped’s facing is restricted within the given angle range [minAngle, maxAngle]

TASKBuild 1207

Signature

lua
SetIntimidatedFacingAngle(PlayerPedId(), true, 0.0, 0.0)
-- returns void

Parameters

NameTypeDescription
Ped—
BOOL—
float—
float—

Usage

Named call
SetIntimidatedFacingAngle(PlayerPedId(), true, 0.0, 0.0)
InvokeNative
Citizen.InvokeNative(0x0FE797DD9F70DFA6, PlayerPedId(), true, 0.0, 0.0)
lua 1
--Set ped interaction personality to scripted timid robbery
Citizen.InvokeNative(0x24C82EF607105FAA, ped, joaat("SCRIPTEDTIMIDROB"))
-- Start intimidated task with the player
Citizen.InvokeNative(0x933ACC1A1771A288, ped, PlayerPedId(), 1, 0, 0, 0, 0, 0, 83968)
-- Make the ped face within the range 0.0 to -360.0 degrees
Citizen.InvokeNative(0x0FE797DD9F70DFA6, ped, 1, 0.0, -360.0)
-- Force the ped to always face the player
Citizen.InvokeNative(0x0FE797DD9F70DFA6, ped, 0)

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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  • Signature
  • Parameters
  • Usage
  • Details