DOES_PLAYER_EXIST
Returns whether or not the player exists
CFX
Signature
lua
DoesPlayerExist(playerSrc)
-- returns BOOLParameters
| Name | Type | Description |
|---|---|---|
| char* | — |
Usage
Named call
DoesPlayerExist(playerSrc)InvokeNative
Citizen.InvokeNative(0x12038599, playerSrc)lua 1
local deferralMessages = { "Isn't this just magical!", "We can defer all day!", "You'll get in eventually", "You're totally not going to sit here forever", "The Fruit Tree is a lie" }
AddEventHandler("playerConnecting", function(name, setKickReason, deferrals)
local source = source
deferrals.defer()
Wait(0)
local messageIndex = 0
repeat
Wait(2000)
if messageIndex >= #deferralMessages then
deferrals.done()
else
messageIndex = messageIndex + 1
end
deferrals.update(deferralMessages[messageIndex])
until not DoesPlayerExist(source)
end)Details
- Hash
- API set
- Source
- cfx
Source: cfx
