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  3. _SET_DEADEYE_ENTITY_AURA_INTENSITY_WITH_FLAG

_SET_DEADEYE_ENTITY_AURA_INTENSITY_WITH_FLAG

Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter. - flag (int): A flag that determines the behavior of the aura effect and which entities are affected. 2: Applies aura to humans. 4: Applies aura to animals.

PLAYERBuild 1207

Signature

lua
SetDeadeyeEntityAuraIntensityWithFlag(PlayerId(), 0.0, 0.0, 0.0, 0.0, 0)
-- returns void

Parameters

NameTypeDescription
Player—
float—
float—
float—
float—
int—

Usage

lua
SetDeadeyeEntityAuraIntensityWithFlag(PlayerId(), 0.0, 0.0, 0.0, 0.0, 0)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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