_SET_DEADEYE_ENTITY_AURA_INTENSITY_WITH_FLAG
Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter. - flag (int): A flag that determines the behavior of the aura effect and which entities are affected. 2: Applies aura to humans. 4: Applies aura to animals.
PLAYERBuild 1207
Signature
lua
SetDeadeyeEntityAuraIntensityWithFlag(PlayerId(), 0.0, 0.0, 0.0, 0.0, 0)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Player | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| int | — |
Usage
lua
SetDeadeyeEntityAuraIntensityWithFlag(PlayerId(), 0.0, 0.0, 0.0, 0.0, 0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
