_INVENTORY_GET_INVENTORY_ID_FROM_PED
Returns a unique inventory ID for this ped. For the local player ped, it is an eInventories value. For other peds, it is the inventory address casted to unsigned int. enum eInventories { INVENTORY_INVALID, INVENTORY_SP_PLAYER, INVENTORY_MP_PLAYER, INVENTORY_MP_MISSION, INVENTORY_SECOND_SCREEN, INVENTORY_SP_BACKUP, INVENTORY_SP_SNAPSHOT, INVENTORY_0xDE2AE452, INVENTORY_0x399D9B3A, INVENTORY_0x4BD43FA7, INVENTORY_0x9529D251, INVENTORY_0xA75776AC, INVENTORY_MAX_ID = 11, INVENTORY_IDS_COUNT };
INVENTORYBuild 1207
Signature
lua
InventoryGetInventoryIdFromPed(PlayerPedId())
-- returns intParameters
| Name | Type | Description |
|---|---|---|
| Ped | — |
Usage
lua
InventoryGetInventoryIdFromPed(PlayerPedId())Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
