REMOVE_TEXTURE
Removes the specified texture and remove it from the ped. Unlike `0x6BEFAA907B076859` which only marks the texture as "can be reused" (and keeps it until will be reused), this function deletes it right away. Can fix some sync issues. `DOES_TEXTURE_EXIST` can be use to wait until fully unloaded by game ```lua RemoveTexture(textureId) while DoesTextureExist(textureId) do Wait(0) end ```
CFX
Signature
lua
RemoveTexture(0)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| int | texture id created by `0xC5E7204F322E49EB`. |
Usage
lua
RemoveTexture(0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- API set
- Source
- cfx
Source: cfx
