_GENERATE_SWATCH_TEXTURE
Example: local hash = GetHashKey("CLOTHING_ITEM_M_EYES_001_TINT_001") _GENERATE_SWATCH_TEXTURE(0, hash, 0, true) metapedType: see 0xEC9A1261BF0CE510
GRAPHICSBuild 1207
Signature
lua
GenerateSwatchTexture(0, GetHashKey("..."), 0, true)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| int | — | |
| Hash | — | |
| int | — | |
| BOOL | — |
Usage
lua
GenerateSwatchTexture(0, GetHashKey("..."), 0, true)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
