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Reference

  • Natives
  • Hashes
  • Clothes
  • Blips
  • Props

Namespace

  1. Reference
  2. Natives
  3. _GENERATE_SWATCH_TEXTURE

_GENERATE_SWATCH_TEXTURE

Example: local hash = GetHashKey("CLOTHING_ITEM_M_EYES_001_TINT_001") _GENERATE_SWATCH_TEXTURE(0, hash, 0, true) metapedType: see 0xEC9A1261BF0CE510

GRAPHICSBuild 1207

Signature

lua
GenerateSwatchTexture(0, GetHashKey("..."), 0, true)
-- returns void

Parameters

NameTypeDescription
int—
Hash—
int—
BOOL—

Usage

lua
GenerateSwatchTexture(0, GetHashKey("..."), 0, true)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

On this page

  • Signature
  • Parameters
  • Usage
  • Details