_SET_ENTITY_ATTACHED_OFFSET
Applies and updates the positional offset of an entity relative to the entity it is attached to, while also controlling whether the offset is interpreted horizontally or vertically This native is typically used after ATTACH_ENTITY_TO_ENTITY
ENTITYBuild 1207
Signature
lua
SetEntityAttachedOffset(entity, true, 0.0, 0.0, 0.0)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Entity | — | |
| BOOL | — | |
| float | — | |
| float | — | |
| float | — |
Usage
lua
SetEntityAttachedOffset(entity, true, 0.0, 0.0, 0.0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
