RedM Index logoRedM Index
NativesHashesClothesBlipsPropsItem Tool
Sign inGet started

Reference

  • Natives
  • Hashes
  • Clothes
  • Blips
  • Props

Namespace

  1. Reference
  2. Natives
  3. GET_PED_BONE_COORDS

GET_PED_BONE_COORDS

Gets the position of the specified bone of the specified ped. ped: The ped to get the position of a bone from. boneId: The ID of the bone to get the position from. This is NOT the index. offsetX: The X-component of the offset to add to the position relative to the bone's rotation. offsetY: The Y-component of the offset to add to the position relative to the bone's rotation. offsetZ: The Z-component of the offset to add to the position relative to the bone's rotation.

PEDBuild 1207

Signature

lua
GetPedBoneCoords(PlayerPedId(), 0, 0.0, 0.0, 0.0)
-- returns Vector3

Parameters

NameTypeDescription
Ped—
int—
float—
float—
float—

Usage

lua
GetPedBoneCoords(PlayerPedId(), 0, 0.0, 0.0, 0.0)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Joaat hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

On this page

  • Signature
  • Parameters
  • Usage
  • Details