TASK_FOLLOW_NAV_MESH_TO_COORD_ADVANCED
TASKBuild 1207
Signature
lua
TaskFollowNavMeshToCoordAdvanced(PlayerPedId(), 0.0, 0.0, 0.0, 0.0, 0, 0.0, 0, 0.0, 0.0, 0.0, entity, 0.0)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Ped | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| int | — | |
| float | — | |
| int | — | |
| float | — | |
| float | — | |
| float | — | |
| Entity | — | |
| float | — |
Usage
lua
TaskFollowNavMeshToCoordAdvanced(PlayerPedId(), 0.0, 0.0, 0.0, 0.0, 0, 0.0, 0, 0.0, 0.0, 0.0, entity, 0.0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Joaat hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
