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Namespace

  1. Reference
  2. Natives
  3. _SET_ENTITY_CARRYING_FLAG

_SET_ENTITY_CARRYING_FLAG

flagId: https://github.com/femga/rdr3_discoveries/tree/master/AI/CARRYING_FLAGS https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CCarryingFlags__Flags enum eCarryingFlag { CARRYING_FLAG_CAN_BE_CUT_FREE = 1, CARRYING_FLAG_CAN_BE_CARRIED_ON_FOOT = 2, CARRYING_FLAG_CAN_BE_DROPPED = 4, CARRYING_FLAG_CAN_BE_CARRIED_WHEN_DEAD = 7, CARRYING_FLAG_CAN_CARRY_ANYTHING = 9, CARRYING_FLAG_DISABLE_PROMPT_LOS_CHECKS = 19, CARRYING_FLAG_FORCE_ALLOW_WARP_TO_SAFE_GROUND_LOCATION = 23, CARRYING_FLAG_PICKUPS_IGNORE_HEIGHT_RESTRICTIONS = 26, CARRYING_FLAG_CLEAN_UP_WHEN_NOT_CARRIED = 27, CARRYING_FLAG_BLOCK_KNOCK_OFF_PED_VARIATIONS_FROM_CARRIABLE_INTERACTIONS = 29, CARRYING_FLAG_HIT_WHEN_CARRIABLE = 31, CARRYING_FLAG_DISABLE_CARRIABLE_INTERACTIONS_ON_THIS_MOUNT = 34, CARRYING_FLAG_FORCE_HIDE_PROMPT_GROUP = 37, };

ENTITYBuild 1207

Signature

lua
SetEntityCarryingFlag(entity, 0, true)
-- returns void

Parameters

NameTypeDescription
Entity—
int—
BOOL—

Usage

lua
SetEntityCarryingFlag(entity, 0, true)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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