_SET_ENTITY_CARRYING_FLAG
flagId: https://github.com/femga/rdr3_discoveries/tree/master/AI/CARRYING_FLAGS https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CCarryingFlags__Flags enum eCarryingFlag { CARRYING_FLAG_CAN_BE_CUT_FREE = 1, CARRYING_FLAG_CAN_BE_CARRIED_ON_FOOT = 2, CARRYING_FLAG_CAN_BE_DROPPED = 4, CARRYING_FLAG_CAN_BE_CARRIED_WHEN_DEAD = 7, CARRYING_FLAG_CAN_CARRY_ANYTHING = 9, CARRYING_FLAG_DISABLE_PROMPT_LOS_CHECKS = 19, CARRYING_FLAG_FORCE_ALLOW_WARP_TO_SAFE_GROUND_LOCATION = 23, CARRYING_FLAG_PICKUPS_IGNORE_HEIGHT_RESTRICTIONS = 26, CARRYING_FLAG_CLEAN_UP_WHEN_NOT_CARRIED = 27, CARRYING_FLAG_BLOCK_KNOCK_OFF_PED_VARIATIONS_FROM_CARRIABLE_INTERACTIONS = 29, CARRYING_FLAG_HIT_WHEN_CARRIABLE = 31, CARRYING_FLAG_DISABLE_CARRIABLE_INTERACTIONS_ON_THIS_MOUNT = 34, CARRYING_FLAG_FORCE_HIDE_PROMPT_GROUP = 37, };
Signature
SetEntityCarryingFlag(entity, 0, true)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Entity | — | |
| int | — | |
| BOOL | — |
Usage
SetEntityCarryingFlag(entity, 0, true)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
