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Reference

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  • Props

Namespace

  1. Reference
  2. Natives
  3. _REQUEST_SCENARIO_TYPE

_REQUEST_SCENARIO_TYPE

p1 seems to be some kind of flag? p2 can be 0 or entity model accepts hash joaat("a_c_bear_01") or with GetEntityModel(entity) p3 can be 0 or pass the conditional anim or using _GET_ACTIVE_DYNAMIC_SCENARIO

STREAMINGBuild 1207

Signature

lua
RequestScenarioType(GetHashKey("..."), 0, GetHashKey("..."), GetHashKey("..."))
-- returns int

Parameters

NameTypeDescription
Hash—
int—
Hash—
Hash—

Usage

lua
RequestScenarioType(GetHashKey("..."), 0, GetHashKey("..."), GetHashKey("..."))

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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  • Signature
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