_REQUEST_SCENARIO_TYPE
p1 seems to be some kind of flag? p2 can be 0 or entity model accepts hash joaat("a_c_bear_01") or with GetEntityModel(entity) p3 can be 0 or pass the conditional anim or using _GET_ACTIVE_DYNAMIC_SCENARIO
STREAMINGBuild 1207
Signature
lua
RequestScenarioType(GetHashKey("..."), 0, GetHashKey("..."), GetHashKey("..."))
-- returns intParameters
| Name | Type | Description |
|---|---|---|
| Hash | — | |
| int | — | |
| Hash | — | |
| Hash | — |
Usage
lua
RequestScenarioType(GetHashKey("..."), 0, GetHashKey("..."), GetHashKey("..."))Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
