_GET_PEDS_DAMAGED_BY_PLAYER_RECENTLY
it is used to check for that period of time if player damaged any peds only returns the last 3 hits with the entity ids so if you hit the same entity 3 times it will return the same entity id 3 times, if you hit 4 different entities within that time it will return the last 3 entity ids only stores the last 3 hits in the data view buffer duration is in miliseconds you need dataview
PLAYERBuild 1207
Signature
lua
GetPedsDamagedByPlayerRecently(PlayerId(), 0, struct)
-- returns BOOLParameters
| Name | Type | Description |
|---|---|---|
| Player | — | |
| int | — | |
| Any* | — |
Usage
Named call
GetPedsDamagedByPlayerRecently(PlayerId(), 0, struct)InvokeNative
Citizen.InvokeNative(0x1A6E84F13C952094, PlayerId(), 0, struct)lua 1
Citizen.InvokeNative(0x1A6E84F13C952094, PlayerId(), 10000, dataView:Buffer())
local entity = dataView:GetInt32(8 * 1)
local entity2 = dataView:GetInt32(8 * 2)
local entity3 = dataView:GetInt32(8 * 3)
print(entity, entity2, entity3)Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
