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Namespace

  1. Reference
  2. Natives
  3. _IS_SCENARIO_IN_USE

_IS_SCENARIO_IN_USE

Checks whether a specified scenario is currently being used (actively played) by any entity (player or ped). Returns true if the scenario is already occupied, otherwise false.

TASKBuild 1436

Signature

lua
IsScenarioInUse(GetHashKey("..."))
-- returns BOOL

Parameters

NameTypeDescription
Hash—

Usage

lua
IsScenarioInUse(GetHashKey("..."))

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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