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  3. SET_VEHICLE_DAMAGE

SET_VEHICLE_DAMAGE

Apply damage to vehicle at a location. Location is relative to vehicle model (not world). Radius of effect damage applied in a sphere at impact location

VEHICLEBuild 1207

Signature

lua
SetVehicleDamage(GetVehiclePedIsIn(PlayerPedId(), false), 0.0, 0.0, 0.0, 0.0, 0.0, true)
-- returns void

Parameters

NameTypeDescription
Vehicle—
float—
float—
float—
float—
float—
BOOL—

Usage

lua
SetVehicleDamage(GetVehiclePedIsIn(PlayerPedId(), false), 0.0, 0.0, 0.0, 0.0, 0.0, true)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Joaat hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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