TASK_SMART_FLEE_PED
Makes a ped run away from another ped (fleeFromTarget) fleeDistance = ped will flee this distance fleeTime = ped will flee for this amount of time, set to "-1" to flee forever fleeType = see TASK_FLEE_COORD, can be 0, R* Scripts: fm_mission/race_controller: 66048; fme_escaped_convicts: 2260992, 2523136, 2359296; la_alligator/fox: 2097152; net_fetch: 17301536; net_stable_mount: 540928 fleeSpeed = mostly 3f, rarely 1f in R* Scripts
TASKBuild 1207
Signature
lua
TaskSmartFleePed(PlayerPedId(), fleeFromTarget, 0.0, 0, 0, 0.0, targetPed)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Ped | — | |
| Ped | — | |
| float | — | |
| int | — | |
| int | — | |
| float | — | |
| Ped | — |
Usage
lua
TaskSmartFleePed(PlayerPedId(), fleeFromTarget, 0.0, 0, 0, 0.0, targetPed)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Joaat hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
