_MODIFY_INFINITE_TRAIL_VISION
Toggle handles wether Deadeye and Eagleeye are infinite or not.
PLAYERBuild 1207
Signature
lua
ModifyInfiniteTrailVision(PlayerId(), true)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Player | — | |
| BOOL | — |
Usage
lua
ModifyInfiniteTrailVision(PlayerId(), true)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
