_SET_DEADEYE_ENTITY_AURA
Applies a aura effect to nearby entities when Deadeye is active, based on a flag parameter. This includes humans, animals, vehicles, and horses pulling those vehicles. Additionally, depending on the flag value, the player's appearance may change (e.g., turning gray). - flag (int): A flag that determines the behavior of the aura effect. 2 means people 4 means animal etc.
PLAYERBuild 1207
Signature
lua
SetDeadeyeEntityAura(PlayerId(), 0)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Player | — | |
| int | — |
Usage
lua
SetDeadeyeEntityAura(PlayerId(), 0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
