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Namespace

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  2. Natives
  3. _SET_DEADEYE_ENTITY_AURA

_SET_DEADEYE_ENTITY_AURA

Applies a aura effect to nearby entities when Deadeye is active, based on a flag parameter. This includes humans, animals, vehicles, and horses pulling those vehicles. Additionally, depending on the flag value, the player's appearance may change (e.g., turning gray). - flag (int): A flag that determines the behavior of the aura effect. 2 means people 4 means animal etc.

PLAYERBuild 1207

Signature

lua
SetDeadeyeEntityAura(PlayerId(), 0)
-- returns void

Parameters

NameTypeDescription
Player—
int—

Usage

lua
SetDeadeyeEntityAura(PlayerId(), 0)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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