TASK_DRIVE_BY
``` Example: TASK::TASK_DRIVE_BY(l_467[1/*22*/], PLAYER::PLAYER_PED_ID(), 0, 0.0, 0.0, 2.0, 300.0, 100, 0, ${firing_pattern_burst_fire_driveby}); Needs working example. Doesn't seem to do anything. I marked p2 as targetVehicle as all these shooting related tasks seem to have that in common. I marked p6 as distanceToShoot as if you think of GTA's Logic with the native SET_VEHICLE_SHOOT natives, it won't shoot till it gets within a certain distance of the target. I marked p7 as pedAccuracy as it seems it's mostly 100 (Completely Accurate), 75, 90, etc. Although this could be the ammo count within the gun, but I highly doubt it. I will change this comment once I find out if it's ammo count or not. ``` **This is the server-side RPC native equivalent of the client native [TASK_DRIVE_BY](?\_0x2F8AF0E82773A171).**
Signature
TaskDriveBy(driverPed, targetPed, GetVehiclePedIsIn(PlayerPedId(), false), 0.0, 0.0, 0.0, 0.0, 0, true, GetHashKey("..."))
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Ped | — | |
| Ped | — | |
| Vehicle | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| int | — | |
| BOOL | — | |
| Hash | — |
Usage
TaskDriveBy(driverPed, targetPed, GetVehiclePedIsIn(PlayerPedId(), false), 0.0, 0.0, 0.0, 0.0, 0, true, GetHashKey("..."))Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- API set
- Source
- cfx
Source: cfx
