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Namespace

  1. Reference
  2. Natives
  3. GET_GAME_POOL

GET_GAME_POOL

Returns a list of entity handles (script GUID) for all entities in the specified pool - the data returned is an array as follows: ```json [ 770, 1026, 1282, 1538, 1794, 2050, 2306, 2562, 2818, 3074, 3330, 3586, 3842, 4098, 4354, 4610, ...] ``` ### Supported pools * `CPed`: Peds (including animals) and players. * `CObject`: Objects (props), doors, and projectiles. * `CNetObject`: Networked objects * `CVehicle`: Vehicles. * `CPickup`: Pickups.

CFX

Signature

lua
GetGamePool(poolName)
-- returns object

Parameters

NameTypeDescription
char*The pool name to get a list of entities from.

Usage

Named call
GetGamePool(poolName)
InvokeNative
Citizen.InvokeNative(0x2B9D4F50, poolName)
lua 1
local vehiclePool = GetGamePool('CVehicle') -- Get the list of vehicles (entities) from the pool
for i = 1, #vehiclePool do -- loop through each vehicle (entity)
    if GetPedInVehicleSeat(vehiclePool[i], -1) == 0 then
        DeleteEntity(vehiclePool[i]) -- Delete vehicles (entities) that don't have a driver
    end
end

Details

Hash
API set
Source
cfx

Source: cfx

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