START_PARTICLE_FX_NON_LOOPED_AT_COORD
https://github.com/femga/rdr3_discoveries/blob/master/graphics/ptfx/ptfx_assets_non_looped.lua
GRAPHICSBuild 1207
Signature
lua
StartParticleFxNonLoopedAtCoord(effectName, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0, true, true)
-- returns BOOLParameters
| Name | Type | Description |
|---|---|---|
| char* | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| int | — | |
| BOOL | — | |
| BOOL | — |
Usage
lua
StartParticleFxNonLoopedAtCoord(effectName, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0, true, true)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Joaat hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
