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Reference

  • Natives
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  • Blips
  • Props

Namespace

  1. Reference
  2. Natives
  3. ADD_BLIP_FOR_ENTITY

ADD_BLIP_FOR_ENTITY

Create a blip that by default is red (enemy), you can use [SET_BLIP_AS_FRIENDLY](#\_0xC6F43D0E) to make it blue (friend).\ Can be used for objects, vehicles and peds. Example of enemy: ![enemy](https://i.imgur.com/LIizV6S.png) Example of friend: ![friend](https://i.imgur.com/XrCuvZP.png) **This is the server-side RPC native equivalent of the client native [ADD_BLIP_FOR_ENTITY](?\_0x5CDE92C702A8FCE7).**

CFX

Signature

lua
AddBlipForEntity(entity)
-- returns Blip

Parameters

NameTypeDescription
EntityThe entity handle to create the blip.

Usage

lua
AddBlipForEntity(entity)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
API set
Source
cfx

Source: cfx

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  • Details