APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS
p6/relative - makes the xyz force not relative to world coords, but to something else p7/highForce - setting false will make the force really low
ENTITYBuild 1207
Signature
lua
ApplyForceToEntityCenterOfMass(entity, 0, 0.0, 0.0, 0.0, 0, true, true, true)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Entity | — | |
| int | — | |
| float | — | |
| float | — | |
| float | — | |
| int | — | |
| BOOL | — | |
| BOOL | — | |
| BOOL | — |
Usage
lua
ApplyForceToEntityCenterOfMass(entity, 0, 0.0, 0.0, 0.0, 0, true, true, true)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Joaat hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
