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  3. APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS

APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS

p6/relative - makes the xyz force not relative to world coords, but to something else p7/highForce - setting false will make the force really low

ENTITYBuild 1207

Signature

lua
ApplyForceToEntityCenterOfMass(entity, 0, 0.0, 0.0, 0.0, 0, true, true, true)
-- returns void

Parameters

NameTypeDescription
Entity—
int—
float—
float—
float—
int—
BOOL—
BOOL—
BOOL—

Usage

lua
ApplyForceToEntityCenterOfMass(entity, 0, 0.0, 0.0, 0.0, 0, true, true, true)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Joaat hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

On this page

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  • Details