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  3. TASK_GO_TO_ENTITY

TASK_GO_TO_ENTITY

``` The entity will move towards the target until time is over (duration) or get in target's range (distance). p5 and p6 are unknown, but you could leave p5 = 1073741824 or 100 or even 0 (didn't see any difference but on the decompiled scripts, they use 1073741824 mostly) and p6 = 0 Note: I've only tested it on entity -> ped and target -> vehicle. It could work differently on other entities, didn't try it yet. Example: TASK::TASK_GO_TO_ENTITY(pedHandle, vehicleHandle, 5000, 4.0, 100, 1073741824, 0) Ped will run towards the vehicle for 5 seconds and stop when time is over or when he gets 4 meters(?) around the vehicle (with duration = -1, the task duration will be ignored). ``` **This is the server-side RPC native equivalent of the client native [TASK_GO_TO_ENTITY](?\_0x6A071245EB0D1882).**

CFX

Signature

lua
TaskGoToEntity(entity, target, 0, 0.0, 0.0, 0.0, 0)
-- returns void

Parameters

NameTypeDescription
Entity—
Entity—
int—
float—
float—
float—
int—

Usage

lua
TaskGoToEntity(entity, target, 0, 0.0, 0.0, 0.0, 0)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
API set
Source
cfx

Source: cfx

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