CREATE_PED
Creates a ped (biped character, pedestrian, actor) with the specified model at the specified position and heading. This ped will initially be owned by the creating script as a mission entity, and the model should be loaded already (e.g. using REQUEST_MODEL). **This is the server-side RPC native equivalent of the client native [CREATE_PED](?\_0xD49F9B0955C367DE).**
CFX
Signature
lua
CreatePed(0, GetHashKey("..."), 0.0, 0.0, 0.0, 0.0, true, true)
-- returns EntityParameters
| Name | Type | Description |
|---|---|---|
| int | Unused. Peds get set to CIVMALE/CIVFEMALE/etc. no matter the value specified. | |
| Hash | The model of ped to spawn. | |
| float | Spawn coordinate X component. | |
| float | Spawn coordinate Y component. | |
| float | Spawn coordinate Z component. | |
| float | Heading to face towards, in degrees. | |
| BOOL | Whether to create a network object for the ped. If false, the ped exists only locally. | |
| BOOL | Whether to register the ped as pinned to the script host in the R\* network model. |
Usage
lua
CreatePed(0, GetHashKey("..."), 0.0, 0.0, 0.0, 0.0, true, true)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- API set
- Source
- cfx
Source: cfx
