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Namespace

  1. Reference
  2. Natives
  3. _REMOVE_PED_PROPITEM_CONDITONAL_ANIM

_REMOVE_PED_PROPITEM_CONDITONAL_ANIM

Stops and clears a running conditional locomotion animation previously started by _PLAY_CONDITIONAL_ANIM_WITH_PROPITEM ex: P_CS_CRATETNT01X_PH_R_HAND This does not remove the physical prop entity itself, but rather ends the active locomotion/conditional animation associated with it.

PEDBuild 1207

Signature

lua
RemovePedPropitemConditonalAnim(PlayerPedId(), propItemName)
-- returns void

Parameters

NameTypeDescription
Ped—
char*—

Usage

lua
RemovePedPropitemConditonalAnim(PlayerPedId(), propItemName)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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