_REMOVE_PED_PROPITEM_CONDITONAL_ANIM
Stops and clears a running conditional locomotion animation previously started by _PLAY_CONDITIONAL_ANIM_WITH_PROPITEM ex: P_CS_CRATETNT01X_PH_R_HAND This does not remove the physical prop entity itself, but rather ends the active locomotion/conditional animation associated with it.
PEDBuild 1207
Signature
lua
RemovePedPropitemConditonalAnim(PlayerPedId(), propItemName)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Ped | — | |
| char* | — |
Usage
lua
RemovePedPropitemConditonalAnim(PlayerPedId(), propItemName)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
