_CREATE_ROPE_WINDING_ABILITY
Combining this with ADD_ROPE enables winding p1: mostly empty (0) ropeModelType: RB_L_Wrist02, RB_R_Wrist02, ropeAttach, noose01x_Rope_03, SKEL_Neck0, SKEL_L_FOOT, SKEL_Neck1, Root_s_meatbit_Chunck_Xlarge01x _CREATE_*
PHYSICSBuild 1207
Signature
lua
CreateRopeWindingAbility(0, p1, ropeModelType, 0.0, true)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| int | — | |
| char* | — | |
| char* | — | |
| float | — | |
| BOOL | — |
Usage
lua
CreateRopeWindingAbility(0, p1, ropeModelType, 0.0, true)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
