ATTACH_ENTITIES_TO_ROPE
Attaches entity 1 to entity 2. If you use a boneName (p12/p13) make sure boneId (p15/p16) is set to -1.
PHYSICSBuild 1207
Signature
lua
AttachEntitiesToRope(0, entity1, entity2, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 0, boneName1, boneName2, true, 0, 0, 0, 0, true, true)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| int | — | |
| Entity | — | |
| Entity | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| int | — | |
| int | — | |
| char* | — | |
| char* | — | |
Usage
lua
AttachEntitiesToRope(0, entity1, entity2, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 0, boneName1, boneName2, true, 0, 0, 0, 0, true, true)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Joaat hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
