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  2. Natives
  3. ATTACH_ENTITIES_TO_ROPE

ATTACH_ENTITIES_TO_ROPE

Attaches entity 1 to entity 2. If you use a boneName (p12/p13) make sure boneId (p15/p16) is set to -1.

PHYSICSBuild 1207

Signature

lua
AttachEntitiesToRope(0, entity1, entity2, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 0, boneName1, boneName2, true, 0, 0, 0, 0, true, true)
-- returns void

Parameters

NameTypeDescription
int—
Entity—
Entity—
float—
float—
float—
float—
float—
float—
float—
int—
int—
char*—
char*—
BOOL—
int—
int—
int—
int—
BOOL—
BOOL—

Usage

lua
AttachEntitiesToRope(0, entity1, entity2, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 0, boneName1, boneName2, true, 0, 0, 0, 0, true, true)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Joaat hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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