_STOP_GAMEPLAY_CAM_SHAKING_WITH_NAME
script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE _STOP_GAMEPLAY_CAM* - _STOP_I*
CAMBuild 1207
Signature
lua
StopGameplayCamShakingWithName(shakeName, true)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| const char* | — | |
| BOOL | — |
Usage
lua
StopGameplayCamShakingWithName(shakeName, true)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
