TASK_KNOCKED_OUT_AND_HOGTIED
koTimeOffset (seconds): offset applied to the knockout timer—positive delays recovery (longer KO), negative brings recovery sooner, 0.0 initializes with no extension (immediate baseline). flags (bitmask): 1 = default variant (forwarded to the KO task ctor; R* commonly uses 1), 2 = sets an unk internal synced toggle for this task, 4 = sets another unk internal synced toggle.
TASKBuild 1207
Signature
lua
TaskKnockedOutAndHogtied(PlayerPedId(), 0.0, 0)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Ped | — | |
| float | — | |
| int | — |
Usage
lua
TaskKnockedOutAndHogtied(PlayerPedId(), 0.0, 0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
