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  3. TASK_KNOCKED_OUT_AND_HOGTIED

TASK_KNOCKED_OUT_AND_HOGTIED

koTimeOffset (seconds): offset applied to the knockout timer—positive delays recovery (longer KO), negative brings recovery sooner, 0.0 initializes with no extension (immediate baseline). flags (bitmask): 1 = default variant (forwarded to the KO task ctor; R* commonly uses 1), 2 = sets an unk internal synced toggle for this task, 4 = sets another unk internal synced toggle.

TASKBuild 1207

Signature

lua
TaskKnockedOutAndHogtied(PlayerPedId(), 0.0, 0)
-- returns void

Parameters

NameTypeDescription
Ped—
float—
int—

Usage

lua
TaskKnockedOutAndHogtied(PlayerPedId(), 0.0, 0)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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