_NAVMESH_ASSIGN_NAVMESH_TO_VEHICLE
PATHFINDBuild 1207
Signature
lua
NavmeshAssignNavmeshToVehicle(GetVehiclePedIsIn(PlayerPedId(), false), navMeshName)
-- returns BOOLParameters
| Name | Type | Description |
|---|---|---|
| Vehicle | — | |
| const char* | — |
Usage
lua
NavmeshAssignNavmeshToVehicle(GetVehiclePedIsIn(PlayerPedId(), false), navMeshName)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
