_ATTACH_ENTITY_TO_COORDS_PHYSICALLY
Attach an entity to coordinates physically better name may be perfered? seems to be used with boats `p_skiff02x` ? The last 6 params are always 0 everywhere in the base code. p7 = 500.0 some kind of time? p8 =1
ENTITYBuild 1207
Signature
lua
AttachEntityToCoordsPhysically(entity, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, true, 0, 0, 0, 0, 0, 0)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Entity | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| BOOL | — | |
| int | — | |
| int | — | |
| int | — | |
| int | — |
Usage
lua
AttachEntityToCoordsPhysically(entity, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, true, 0, 0, 0, 0, 0, 0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
