_ATTACH_ENTITIES_TO_ROPE_2
Attaches a rope to two entities: binds two bones from two entities; one entity can be an object, i.e. a suspension point, the other an NPC bone
PHYSICSBuild 1207
Signature
lua
AttachEntitiesToRope2(0, entity1, entity2, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, boneName1, boneName2)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| int | — | |
| Entity | — | |
| Entity | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| char* | — | |
| char* | — |
Usage
lua
AttachEntitiesToRope2(0, entity1, entity2, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, boneName1, boneName2)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
