_COMPUTE_PED_MOVE_BLEND_RATIO_FOR_MAX_SPEED
Returns vehicle (desired) speed _COMPUTE_(VEHICLE_SPEED_USING_BLEND_RATIO?)*
PEDBuild 1207
Signature
lua
ComputePedMoveBlendRatioForMaxSpeed(PlayerPedId(), 0.0)
-- returns floatParameters
| Name | Type | Description |
|---|---|---|
| Ped | — | |
| float | — |
Usage
lua
ComputePedMoveBlendRatioForMaxSpeed(PlayerPedId(), 0.0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
