FORCE_USE_AUDIO_GAME_OBJECT
Old name: _FORCE_VEHICLE_ENGINE_AUDIO
AUDIOBuild 1207
Signature
lua
ForceUseAudioGameObject(GetVehiclePedIsIn(PlayerPedId(), false), audioName)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Vehicle | — | |
| char* | — |
Usage
lua
ForceUseAudioGameObject(GetVehiclePedIsIn(PlayerPedId(), false), audioName)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Joaat hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
