_SPECIAL_ABILITY_RESTORE_BY_AMOUNT
Restores Deadeye by given amount. Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
PLAYERBuild 1207
Signature
lua
SpecialAbilityRestoreByAmount(PlayerId(), 0.0, 0, 0, 0)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Player | — | |
| float | — | |
| int | — | |
| int | — | |
| int | — |
Usage
lua
SpecialAbilityRestoreByAmount(PlayerId(), 0.0, 0, 0, 0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
