_DOOR_SYSTEM_CLEAR_FORCED_OPEN_PLAYER
Clears the stored player ID for a door that was force-opened via physical interaction (e.g. kick or shoulder bash). This resets the value returned by:_DOOR_SYSTEM_GET_FORCED_OPEN_PLAYER
OBJECTBuild 1207
Signature
lua
DoorSystemClearForcedOpenPlayer(GetHashKey("..."))
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Hash | — |
Usage
lua
DoorSystemClearForcedOpenPlayer(GetHashKey("..."))Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
