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  3. _DOOR_SYSTEM_CLEAR_FORCED_OPEN_PLAYER

_DOOR_SYSTEM_CLEAR_FORCED_OPEN_PLAYER

Clears the stored player ID for a door that was force-opened via physical interaction (e.g. kick or shoulder bash). This resets the value returned by:_DOOR_SYSTEM_GET_FORCED_OPEN_PLAYER

OBJECTBuild 1207

Signature

lua
DoorSystemClearForcedOpenPlayer(GetHashKey("..."))
-- returns void

Parameters

NameTypeDescription
Hash—

Usage

lua
DoorSystemClearForcedOpenPlayer(GetHashKey("..."))

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Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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