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Namespace

  1. Reference
  2. Natives
  3. _REFRESH_LOOT_STATE_FOR_PED

_REFRESH_LOOT_STATE_FOR_PED

Returns loot state enum eLootState { LAP_NONE, LAP_RESUMING, LAP_GETTING_ON_FOOT, LAP_DISTANT_NAV, LAP_CHOOSING_ACTION, LAP_APPROACHING, LAP_ENTERING, LAP_LOOTING, LAP_EXITING }; _POSSE_* - _REGISTER_HATED*

PEDBuild 1207

Signature

lua
RefreshLootStateForPed(PlayerPedId(), 0, lootTarget, 0, 0)
-- returns int

Parameters

NameTypeDescription
Ped—
int—
Ped*—
int—
int—

Usage

lua
RefreshLootStateForPed(PlayerPedId(), 0, lootTarget, 0, 0)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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