_REFRESH_LOOT_STATE_FOR_PED
Returns loot state enum eLootState { LAP_NONE, LAP_RESUMING, LAP_GETTING_ON_FOOT, LAP_DISTANT_NAV, LAP_CHOOSING_ACTION, LAP_APPROACHING, LAP_ENTERING, LAP_LOOTING, LAP_EXITING }; _POSSE_* - _REGISTER_HATED*
PEDBuild 1207
Signature
lua
RefreshLootStateForPed(PlayerPedId(), 0, lootTarget, 0, 0)
-- returns intParameters
| Name | Type | Description |
|---|---|---|
| Ped | — | |
| int | — | |
| Ped* | — | |
| int | — | |
| int | — |
Usage
lua
RefreshLootStateForPed(PlayerPedId(), 0, lootTarget, 0, 0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
