SET_VEHICLE_IS_CONSIDERED_BY_PLAYER
Setting this to false, makes the specified vehicle to where if you press Y your character doesn't even attempt the animation to enter the vehicle. Hence it's not considered aka ignored.
VEHICLEBuild 1207
Signature
lua
SetVehicleIsConsideredByPlayer(GetVehiclePedIsIn(PlayerPedId(), false), true)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Vehicle | — | |
| BOOL | — |
Usage
lua
SetVehicleIsConsideredByPlayer(GetVehiclePedIsIn(PlayerPedId(), false), true)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Joaat hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
