_GET_PELT_TEXTURE
Get the pelt TXDs by the animal albedo hash, returns: normal map hash, material hash and albedo hash, this native needs dataview to be passed in, then use it to get the pelt TXDs
ENTITYBuild 1207
Signature
lua
GetPeltTexture(GetHashKey("..."), txdAlbedoDV, txdNormalMapDV, txdMaterialDV, 0)
-- returns BOOLParameters
| Name | Type | Description |
|---|---|---|
| Hash | — | |
| Any | — | |
| Any | — | |
| Any | — | |
| int | — |
Usage
lua
GetPeltTexture(GetHashKey("..."), txdAlbedoDV, txdNormalMapDV, txdMaterialDV, 0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
