GET_EVENT_DATA
eventGroup: 0 = SCRIPT_EVENT_QUEUE_AI (CEventGroupScriptAI), 1 = SCRIPT_EVENT_QUEUE_NETWORK (CEventGroupScriptNetwork), 2 = unk, 3 = unk, 4 = SCRIPT_EVENT_QUEUE_SCRIPT_ERRORS (CEventGroupScriptErrors) Note: eventDataSize is NOT the size in bytes, it is the size determined by the SIZE_OF operator (RAGE Script operator, not C/C++ sizeof). That is, the size in bytes divided by 8 (script variables are always 8-byte aligned!). https://github.com/femga/rdr3_discoveries/tree/master/AI/EVENTS
SCRIPTSBuild 1207
Signature
lua
GetEventData(0, 0, eventData, 0)
-- returns BOOLParameters
| Name | Type | Description |
|---|---|---|
| int | — | |
| int | — | |
| Any* | — | |
| int | — |
Usage
lua
GetEventData(0, 0, eventData, 0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Joaat hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
