_APPLY_PED_DAMAGE_PACK_TO_BONE
seems to only work with PD_Vomit ?
PEDBuild 1207
Signature
lua
ApplyPedDamagePackToBone(PlayerPedId(), 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, damagePack)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Ped | — | |
| int | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| const char* | — |
Usage
lua
ApplyPedDamagePackToBone(PlayerPedId(), 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, damagePack)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
