FORCE_PLAYBACK_RECORDED_VEHICLE_UPDATE
Often called after START_PLAYBACK_RECORDED_VEHICLE and SKIP_TIME_IN_PLAYBACK_RECORDED_VEHICLE; similar in use to FORCE_ENTITY_AI_AND_ANIMATION_UPDATE.
VEHICLEBuild 1207
Signature
lua
ForcePlaybackRecordedVehicleUpdate(GetVehiclePedIsIn(PlayerPedId(), false), true)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Vehicle | — | |
| BOOL | — |
Usage
lua
ForcePlaybackRecordedVehicleUpdate(GetVehiclePedIsIn(PlayerPedId(), false), true)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Joaat hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
