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  2. Natives
  3. GIVE_WEAPON_TO_PED

GIVE_WEAPON_TO_PED

Gives the ped the weapon. List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts attachPoint: see SET_CURRENT_PED_WEAPON addReason: see _ADD_AMMO_TO_PED permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness

WEAPONBuild 1207

Signature

lua
GiveWeaponToPed(PlayerPedId(), GetHashKey("..."), 0, true, true, 0, true, 0.0, 0.0, GetHashKey("..."), true, 0.0, true)
-- returns Hash

Parameters

NameTypeDescription
Ped—
Hash—
int—
BOOL—
BOOL—
int—
BOOL—
float—
float—
Hash—
BOOL—
float—
BOOL—

Usage

lua
GiveWeaponToPed(PlayerPedId(), GetHashKey("..."), 0, true, true, 0, true, 0.0, 0.0, GetHashKey("..."), true, 0.0, true)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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