SKIP_TIME_IN_PLAYBACK_RECORDED_VEHICLE
SET_TIME_POSITION_IN_RECORDING can be emulated by: desired_time - GET_TIME_POSITION_IN_RECORDING(vehicle)
VEHICLEBuild 1207
Signature
lua
SkipTimeInPlaybackRecordedVehicle(GetVehiclePedIsIn(PlayerPedId(), false), 0.0)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Vehicle | — | |
| float | — |
Usage
lua
SkipTimeInPlaybackRecordedVehicle(GetVehiclePedIsIn(PlayerPedId(), false), 0.0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Joaat hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
