SET_PED_HEAD_BLEND_DATA
For more info and the list of faceIDs please refer to [this](https://gtaforums.com/topic/858970-all-gtao-face-ids-pedset-ped-head-blend-data-explained) topic. Note that the Skin and Shape IDs are shared. This native will use this same list for both Skin and Shape IDs. **Other information:** IDs start at zero and go Male Non-DLC, Female Non-DLC, Male DLC, and Female DLC. This native function is often called prior to calling natives such as: * [`SetPedHairColor`](#\_0xA23FE32C) * [`SetPedHeadOverlayColor`](#\_0x78935A27) * [`SetPedHeadOverlay`](#\_0xD28DBA90) * [`SetPedFaceFeature`](#\_0x6C8D4458) **This is the server-side RPC native equivalent of the client native [SET_PED_HEAD_BLEND_DATA](?\_0x9414E18B9434C2FE).**
Signature
SetPedHeadBlendData(PlayerPedId(), 0, 0, 0, 0, 0, 0, 0.0, 0.0, 0.0, true)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Ped | The ped entity | |
| int | Controls the shape of the first ped's face | |
| int | Controls the shape of the second ped's face | |
| int | Controls the shape of the third ped's face | |
| int | Controls the first id's skin tone | |
| int | Controls the second id's skin tone | |
| int | Controls the third id's skin tone | |
| float | 0.0 - 1.0 Of whose characteristics to take Mother -> Father (shapeFirstID and shapeSecondID) | |
| float | 0.0 - 1.0 Of whose characteristics to take Mother -> Father (skinFirstID and skinSecondID) | |
| float | Overrides the others in favor of the third IDs. | |
| BOOL | IsParent is set for "children" of the player character's grandparents during old-gen character creation. It has unknown effect otherwise. |
Usage
SetPedHeadBlendData(PlayerPedId(), 0, 0, 0, 0, 0, 0, 0.0, 0.0, 0.0, true)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- API set
- Source
- cfx
Source: cfx
