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  3. TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITY

TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITY

Tells the ped to go to an offset coord from an entity, without using the navmesh. if timeBeforeTeleport is -1 the ped will never warp, p7 is 1 or 0 still unknown param

TASKBuild 1207

Signature

lua
TaskGoStraightToCoordRelativeToEntity(PlayerPedId(), entity, 0.0, 0.0, 0.0, 0, 0, 0)
-- returns void

Parameters

NameTypeDescription
Ped—
Entity—
float—
float—
float—
int—
int—
int—

Usage

lua
TaskGoStraightToCoordRelativeToEntity(PlayerPedId(), entity, 0.0, 0.0, 0.0, 0, 0, 0)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Joaat hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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